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| CSC 112 -
Introduction to Computer
Programming Flash ActionScript |
112-003 10:00-10:50, Lecture F CI 1012, Lab MW CI 2006 Blackboard / Schedule
INSTRUCTOR
Jack
Tompkins
E-mail: tompkinsj@uncw.edu
Office
Hours
(CI
2034) T,
R 1:30 - 3:30 pm, M,
W, F 11:00 -
11:30 am
Phone: (910) 962-7013
COURSE DESCRIPTION
CSC 112. Introduction to
Computer Programming (3) Prerequisite:
MAT 111 or 115. An introduction to programming in a high-level language
for students who are not computer science majors. Algorithms, computer
systems, data representation, survey of computer applications,
elementary programming techniques, debugging and verification of
programs. The language to be used will be specified in the schedule of
classes. May be repeated once for credit under a different subtitle.
GENERAL COURSE INFORMATION
This section of CSC 112 will be learning to program using the Flash ActionScript programming language. No previous programming experience is assumed. Students will learn many core concepts in computer science and the fundamentals of software design and development, basic problem solving strategies and common design patterns in order to expedite the software development process. Students will also discover that computer programming is an art and beyond a program that "works" are issues of aesthetics, simplicity, and elegance. A portion of each class meeting will typically be used as a lab, during which you will work on computer programs related to the class. Students should expect to spend 5 to 10 hours per week on the course outside of class time.
At the end of this course, the student should be able to:
- Understand and use events, listeners and functions
- Create animation with ActionScript
- Use arrays and loops in ActionScript 3.0
- Control text, sound and video with ActionScript
- Develop XML Structures
- Develop an understanding of programming control structures and syntax.
- Develop a basic understanding of programming with objects.
REQUIRED
TEXTBOOKS and
MATERIALS
| ActionScript 3.0 for Adobe® Flash® CS5 Professional Classroom in a Book® | |
|
by Adobe Creative Team |
STUDENT RESOURCES
Overview
of the
ActionScript 3.0 Language and Components Reference
COURSE REQUIREMENTS AND GRADING CRITERIA
|
90 - 100 A |
|
80 - 89.5 B |
|
70 - 79.5 C |
|
60 - 69.5 D |
If your course score falls just below a cutoff, a higher, + grade may be assigned solely at the discretion of the instructor.
In choosing UNCW, you have become part of our community of scholars. We recognize that the UNCW learning experience is challenging and requires hard work. It also requires a commitment to make time available to do that hard work. The university expects you to make academics your highest priority by dedicating your time and energy to training your mind and acquiring knowledge. Academic success in critical thinking and problem solving prepares you for the changes and challenges you will encounter in the future. Our faculty and academic support resources are readily available as partners in this effort, but the primary responsibility for learning is yours.
Learning Strategies
You are expected to take an active role in your learning in this course. This includes regular attendance, paying attention in class, reading the textbooks, and completing all course requirements. You are encouraged to study with your classmates outside of class. Programming assignments usually require a lot more time than expected, so start early and work some every day.
Policies
UNCW practices a zero-tolerance policy for violence and harassment of any kind. For emergencies contact UNCW CARE at 962-2273, Campus Police at 962-3184 or 962-2222, or Wilmington Police at 911.
Academic Honor Code
It is the responsibility of every student to uphold and maintain the UNCW Academic Honor Code (see your Student Handbook). You violate the honor code when you represent someone else's work as your own. Programming assignments may be discussed at a conceptual level with other students but details and coding must be your own. Copying and team collaboration is prohibited.
Students with Disabilities
If you have a disability and need reasonable accommodation in this course, you should inform the instructor of this fact in writing within the first week of class or as soon as possible. If you have not already done so, you must register with the Office of Disability Services in Westside Hall (extension 3746) and obtain a copy of your Accommodation Letter. You should then meet with your instructor to make mutually agreeable arrangements based on the recommendations of the Accommodation Letter.
Course Student Learning Outcomes (SLOs)
Evidence to indicate progress toward the course SLOs is accumulated by various performance measures including programming assignments and tests. The association between the SLOs and the measures is indicated in the following table:
|
|
Measure |
|||
|
SLO |
Quizzes |
Midterm |
Final Exam |
Programs |
|
1. a. Problem representation |
X |
X |
X |
P1-4 |
|
1. b. Algorithm development |
X |
X |
X |
P1-4 |
|
1. c. Program implementation |
X |
X |
X |
P1-4 |
|
2. Problem-solving skills |
X |
X |
X |
P1-4 |
|
3. a. Sequences |
X |
X |
X |
P1-4 |
|
3. b. Selections |
X |
X |
X |
P2-4 |
|
3. c. Iterations |
X |
X |
X |
P2-4 |
|
3. d. Modules |
X |
X |
X |
P2-4 |
|
4. Arrays |
X |
X |
X |
P2-4 |
|
5. a. Algorithms for arrays |
X |
X |
X |
P2-4 |
|
5. b. Statistics |
X |
X |
X |
P3-4 |
|
5. c. Interacting objects |
X |
|
X |
P3-4 |
|
6. a. Modular programming |
X |
|
X |
P3-4 |
|
6. b. Incremental program development |
X |
|
X |
P3-4 |
|
7. Accessing data from XML elements |
|
|
X |
P4 |
| |
by J. A. Tompkins |
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