For each of the following exercises, create a storyboard. When storyboard is approved, translate the storyboard to a program. Include at least one comment in your program.
Demo the world to the instructor.
Activity 1: Circling Fish. Storyboard: _______ Demo:_______
Create an island world with a fish in the water (you may reuse the island world created in Lab 01). Position the fish and the camera point of view so the scene appears as illustrated below. Write a program that has the fish swim around in a circle in front of the island. Next, have the fish swim around the island. You may wish to have the fish move asSeenBy the island. Finally, have the fish jump out of the water and then dive down into the water. The final scene should look somewhat like the initial scene, with the fish back in roughly the same position as where it started.

Activity 2: Tortoise Gets a Cookie. Storyboard: _______ Demo:_______
Create a world having a tortoise (Animals), a stool (Kitchen), and a cookie (Kitchen/Food), as shown below. Put the cookie on top of the stool. Position the tortoise and the stool side-by-side and then use a move method to move the tortoise 2 meters away from the stool. Use a turn to face method to be sure the tortoise is facing the stool. Write a program to move the tortoise to the stool to get the cookie. Have the tortoise show its thanks by looking at the camera and waving an arm.

Challenge for Experts:
Magnet Fun. Create a world where Mana (People) has a magnet (Objects) held out in her left hand. Add five metallic objects of your choice to the world and one by one have Mana point the magnet at each object, have the object move the magnet. Have her remove the object and toss it to the ground. Have the last object be very large, such as a car, so when Mana points at it, she instead is pulled toward the object while saying something like "Whoa!" or "Yikes!"

Print out this sheet and have the instructor initial each task as you have
completed it.
Do NOT lose the sheets as it is your only proof that you have completed these
in-class Labs.

Dann, Cooper, Pausch: Learning to Program with Alice