Monday, 5:30 - 8:15 pm

You have the option to either attend face to face meetings in EB 368 for the theory portion of the class and EB 266 for the guided lab days OR connect online through Media site video conferencing and Horizon Wimba Virtual Classroom on Mondays. For the guided lab days it is recommended that you come to the face to face meeting if you live closeby.

Instructor

Dr. Florence Martin
Office: EDN 344
Email: martinf@uncw.edu
Phone: 910-962-7174

Office Hours

Monday 2:00 - 5:00 pm, Thursday 2:00 - 4:00 pm
Other times: Available by appointment

Course Description

With the advancement in technology, computer-based instructional delivery systems have become a common means of delivering instruction. In this course students will learn to design, develop and evaluate an interactive computer-based instructional program that meets instructional needs. Students will follow a systematic instructional design process (flowcharting, storyboarding, prototyping, formative testing) to develop the CBI program. You will focus on the best ways to develop it using Adobe Flash. Six - Eight hour weekly lab required. The course includes many hands-on activities. You will learn to design and produce your own interactive computer-based lessons. Course Pre-requisite - MIT 511 (Multimedia Design and Development) and MIT 500 (Instructional systems design: theory and research) or consent of instructor.

Textbooks

Required: Lee, William W. & Owens, Diana L. (2004). Multimedia–based instructional design: computer–based training, web–based training, distance–broadcast training. Pfeiffer.

Required:Learn Adobe Flash CS4 Professional by Video – Core Training in Rich Media Communication (ISBN: 978-0321635006)

Optional: Alessi, S.M., & Trollip, S.R. (2001). Multimedia for learning: Methods and development. Boston, MA: Allyn & Bacon.

Optional: Mayer, R.E. (2005). Mayer, Richard E. (2001). Multimedia learning. Cambridge University Press: MA. (ISBN: 0-521-78749-1)

Optional: Clark, R. & Lyons, C. (2004) Graphics for Learning, ISBN 0-7879-6994-X, 2004, John Wiley & Sons, Inc., San Francisco, CA.

Course Objectives

The goal of the course is that you can apply sound instructional design principles to design and develop computer-based instruction. The overall course objectives are:
  1. Describe major trends in research and development of computer-based instructional systems. 
  2. Demonstrate ability to apply relevant instructional design principles in developing computer-based instructional programs. 
  3. Utilize a comprehensive, systematic approach to multimedia courseware design and development.
  4. Work with other students collaboratively to aid each other in learning computer authoring software in a studio environment.
  5. Develop a Simple CBI Program to teach one objective (including developing a small proposal for this program.) This is an INDIVIDUAL project. This project is mainly to allow you to apply what you are learning as you work through Adobe Flash.
  6. Develop a CBI TEAM PROJECT, as described below (typically accomplished in small teams.)
    1. Your project will include a brief Proposal.
    2. It will also include a set of Design Specifications (project plan/ flowchart/ storyboard)
    3. It will also include a complete short CBI program to teach a set of objectives.
    4. It will include two interactive animations for the computer-based lesson.
    5. You will try your tutorial out with a sample of learners and write a brief tryout report.

MediaSite Video Conferecing Technology

Mediasite is a lecture capture solution that captures, encodes and synchronizes live audio, video and desktop content for asynchronous playback or live streaming.

On the night of your classes, you will receive a live link to click on and view the classroom (i.e. live audio and video of the instructor and the students in EB #266 and the instructors desktop).

http://www.sonicfoundry.com/mediasite/howitworks/

Horizon Wimba

In order to permit two way interaction the online students will have to login to the Horizon Wimba classroom.

Team Project

Select an instructional problem appropriate to solving via CBI and complete a computer-based self-instructional program to address this problem. The goal of this project is that you make a unique contribution to the field of interactive computer-based instruction. Your project should result in an effective, interesting and useful CBT program (Most projects consist of about one hour of instruction). You will also see demonstrations of ways to incorporate multimedia components into your program, including digitized graphics, audio, photographs, and video. You will be expected to incorporate at least some aspects of these into your program.

For each project you will write a brief PROPOSAL, followed by a full work plan (called design specifications)

The components of your CBI TEAM PROJECT are described below.

A. Brief Proposal

Write a short proposal for your program. In your proposal, include a description of the instructional problem, background, description of why your CBI program is the appropriate solution to the instructional problem, and descriptions of the target audience and intended instructional setting. You will also include one to three objectives and a sample test item for each, description of treatment, brief content outline, outline of instructional flow of program and proposed timeline and budget.

B. Design Specifications / Planning Documents

Write a set of design specifications for a short computer-based instructional program that can be used to teach someone specific objectives. Your design specifications will include an instructional design plan well as production specifications, specifically a flowchart, and sample storyboards.

C. Prototypes/ Instructional Program/ Interactive Animation

Develop an advanced short interactive computer-based self-instructional program to solve an instructional problem of your choice in an organization in an appropriate and innovative way. You will submit prototypes for peer review. You will also develop interactive animations for the computer-based lesson.

D. Field Tryout 

You will also conduct at least a brief tryout of your program, with three to five learners, and write an outline tryout report.

Course Policies

We will spend about half of the days either discussing readings, and the other half you will have guided lab days. You will also be working on hands on activities and also get the instructors assistance during the guided lab days. You must complete all reading assignments before class in order for us to cover topics quickly and you must also watch the total training lessons that are assigned to you before class..

While we will usually have time for hands-on activities in class, you should expect to spend significant amounts of time OUTSIDE of class completing projects.

You will work individually on Project 1, however, you will work in small groups for the FINAL PROJECT, with all students in a group receiving the SAME grade. This is particularly valuable for all of you who plan to work later in developing courseware, either in industry, schools or higher education, as team development is typical

Assignments must be completed on time. Assignments submitted after the due date will result in a lower grade per instructor's discretion. Assignments will not be accepted more than one week beyond the due date, except for instructor's discretion.You prompt submission of assignments will help your peers and the instructor on giving you timely feedback.

Course Grade

The course grade will be determined by the following activities and projects

A, A-        =  90-100 means outstanding achievement; available only for the highest accomplishment.
B+, B, B-  =  80- 89 means praiseworthy performance; definitely above average.
C+, C, C-  =  70- 79 means average, awarded for satisfactory performance.

1. Participation (in class, and online) & Presentations 10%
2. Simple CBI Program (Individual Project) 20%
3. CBI Team Project – Brief Proposal 10%
4. CBI Team Project – Design Specifications 10%
5. CBI Team Project – Interactive CBI Program 25%
6. CBI Team Project – Interactive Animation 15%
7. CBI Team Project – Tryout Report 10%

Internet/Web Access

This course is designed as a hybrid meaning that instruction will take place both in face-to face onsite meetings and on-line meetings. You are required to take part in either one of the format of instruction.  However, if you are a local student, I recommend that you come face to face for the guided lab days.

The on-line format of the course will use the Blackboard vista system which you have access to through UNCW Sea Port or directly by using this URL address: http://ncvista.blackboard.com. You are expected to check the Blackboard on a regular basis for updated information. The face to face meetings take place in EB 368.

Attendance Policy

Attendance is required. Your active participation in this class is crucial to its success. Because of its interactive, group nature, I depend on you to build and shape the course. Participation involves a combination of attendance, appropriate discussion, completion of assignments and active listening. Any absences should be discussed with the instructor. Please call and leave a message or email me within 24 hours if you are unable to make it to class for any reason. Extreme emergencies and/or documented absences will be handled on a case-by-case basis. Out of respect for all of our busy schedules, we will begin class promptly. Please arrive on campus in time to park and get to our classroom before class begins. Late arrivals or departures may be considered absences.

Special Accomodations

If for any reason you have needs for special accommodations to fulfill class requirements and succeed in this class, contact me between the first and second class in person, by phone, or email. Your special needs may be related to physical disabilities, learning disabilities, or any other special need you may have. If you would need special accommodations due to unexpected events in your personal life during the course of the semester, contact me as soon as possible. Refer to Student Support Offices and Services section of the university's Student Catalogue.

WSE Conceptual Framework

The Watson School of Education develops highly competent and effective professionals to serve in educational leadership roles. All educators must use data for decisions, reflect upon their practice, exemplify their commitment to professional standards, implement appropriate communication strategies, and strive to meet the needs of all learners. Assignments in this course will assist you in preparing you to be a competent professional and a leader. Refer to the Visual Schematic of the conceptual framework.

Plagiarism

You are expected to complete your own work. If you use ideas and excerpts from other people and/or resources you must cite and properly reference them in your work. Review the university's policy with respect to plagiarism. If the policy is not clear to you, please ask me for an explanation or examples. Click here to view the Code of Student Life.

Academic Honoe Code

The UNCW Provost has asked all UNCW faculty to make reference -in course syllabi - to the "Academic Honor Code" which can be found in the Student Handbook of Student Life, Section V. Please regard this as a reminder that all UNCW students and faculty are held to the terms of the Academic Honor Code. UNCW practices a zero-tolerance policy for violence and harassment of any kind. For emergencies contact UNCW CARE at 962-2273, Campus Police at 962-3184, or Wilmington Police at 911. For University or community resources visit http://uncw.edu/wrc/crisis.htm. Refer to the standards of professional conduct at Waston School of Education