In this assignment you will design your own computer-based self-instructional (CBI) program to teach one objective. You will do this project individually. The purpose is primarily that you each get a chance to demonstrate your competence at using Adobe Flash at a basic level to build a small CBI program that is useful to you. For that reason, you may choose any topic to teach. Keep it small; design it to teach just one objective, and make sure it represents the principles of sound instructional design.
Example Mini-Project - Butterfly and Example Mini-Project - Drums
As a minimum, your program must include at least the following:
As a minimum, your program must include at least the following:
Submit it through the Assignment DROP BOX on the Blackboard site and also publish it to the web. If file size becomes an issue, then we will consider alternative ways of assignment submission.
In this assignment you and your group will plan, design and develop, using Adobe Flash, a small program which solves an instructional problem. This is your final project in the course, and is designed to show your competence at using the CBI tools and techniques you have learned to produce a program to teach a target audience skills or knowledge you have specified in your objectives. Since this is a group project, you will also be demonstrating your skills at working together and managing the activities of a team. (Again, all members of the group will receive the same grade for this project.). In this project you will produce a stand-alone, highly interactive computer program that a learner/user would be able to complete in 45 to 60 minutes.
As the first half of your project, you will also develop and receive feedback on a proposal, a set of design specifications, and prototype materials. The design specifications will include an instructional design plan, a flowchart, and a set of storyboards. During the second half of your project you will receive feedback on your prototype materials from your peers and you will also develop interactive animations for your objectives.
You will also field-test/try out your CBI Program with at least 3 members of your target audience. Projects will be self-instructional computer-assisted instructional tutorials that would contain all the essential elements of a lesson. Details of each part of the project is provided below. Different parts of the project will have to be turned in on different dates during the semester. Check the course schedule for DUE dates.
You and your group will plan, design and develop an instructional program which solves an instructional problem. You will first be required to write a proposal for the interactive instructional program you intend to develop. This is not an unusual task for an instructional technologist. Most instructional technologists are required to write program proposals at one time or another. You will frequently need to convince someone to either fund your desired project, or free you up from other duties to devote time to it. For this project, write your proposal as if you are trying to convince someone that this program is needed, why your solution is the best one for the problem you are describing, and what your proposed solution (that is, in this assignment, your CAI program) will include. Your proposal for this project should include the elements described below. (HINT: Use these sections to form your headings)
The proposal should include,
The design specifications will include an instructional design plan, a flowchart, and a set of storyboards. Your design specifications should be clear and specific enough to allow:
Project Plan (Sample Project Plan - GreenField): Use your proposal to develop a plan for the design of your program. This document would be the first one that a reviewer (usually the client, your manager, or a funding source) would see, so it should clearly explain what your program is all about. In this project, you can choose to attach the proposal that was delivered earlier after implementing the feedback that is given to you by the instructor.
Flowchart: (Sample Flowchart - GreenField) You will develop a flowchart of the branching and flow of your program, with each segment clearly indicated. Either use clear, logical titles to each segment, or, if you use only letters and numbers, include a key to those segments which your fellow designers and I will understand. Include informational segments, question/practice segments, feedback segments, review segments, etc, and label them so they are clearly differentiated. If you use any multimedia segments depict these, too.
Storyboards (Sample Storyboards - GreenField) /- Handdrawn Storyboard - You will turn in storyboards which depict representative computer screens (as well as any multimedia files you may be using.) You will include storyboards for all the screens. Your computer screen notes will include any programming notes, as well as branching information. If you want graphics or animations or sound, describe or show these clearly. (Be sure to include enough information that someone could program exactly what you want from your specifications.)
Prototype Materials (Sample Mockup - GreenField): In response to the ease of developing prototypes directly on the computer, you can depict your sample computer screens and programming directions in another way, if you choose. You may turn in for our review a combination of screen design sheets, along with prototype screens and segments which clearly depict what you are developing in your CBI program. (Remember we'll be judging this set of documents by its quality and clarity.) You will receive peer feedback on your prototype materials and this will help you do a better job on the final product.
As part of this Computer based instructional program, you will be creating at least two interactive animations. Most of the CBI program includes static text and graphics. So development of this animation will help you use some of the interactive features of Adobe Flash. The animation can be developed for any two objectives in the program. Here is a link to a sample animation from a CSE course at Lehigh. Sample Animation Here is a site with more physics animations. You can choose to include audio but it is not mandatory.
Field testing a product in the actual context in which it will be used can be useful for spotting a wide range of interaction problems such as problems with software, users with inadequate training. It helps in identifying bugs missed by the developers. You will field test your completed CBI Program with at least 3 members of your target audience. You should then provide a tryout report which includes the following
Report includes well-written descriptions of:
Submit it through the Assignment DROP BOX on the Blackboard site and also publish it to the web. If file size becomes an issue, then we will consider alternative ways of assignment submission