Mini-Course 210: Teach Your Computer to Paint (Summer 2012)

Instructor: Hua Li (www.cgnip.com)
Assistant: Alexis Beingessner
Invited speakers: Raj Wasson (on Tuesday 9:00 to 11:00 AM) and speaker #2 Mike from Mercury Fireworks (on Tursday 9:00 to 10:00 AM)
Results from students:

 

Green monster

Amanda (Press 'a','k','l', 'r')

green scarying bear

Courtney (press mouse)

robot monster

Delvin

Alien monster

Edward (press mouse)

Crawling scaring bug

Gaurav (press key up, down, left, right or press mouse or press other keys, our 2nd winnner)

Chocolate bunny

Shannon (press numbers or press other keys)

mad monster

Ingrid (press 5 and press mouse and other keys)

Really scaring monster

Jacob

 

monster in the sea

Jacqueline (press mouse, our 3rd winnner)

spiking monster

Meghan (move mouse)

cute monster

Michelle (press mouse)

cave monster

Vivian (press mouse and keep pressing)

fallen monster

Paige (press mouse and keep pressing)

skull monster

Sam (move mouse, our 1st winnner)

unkown monster

Shaila

dinosaur monster

Sterling (press mouse)

swinging monster

Tyanna

scaring monster

Walia (press mouse)

 

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The 32nd Enrichment Mini-Courses Program -EMCP 2012 is scheduled for May 7 - 11, 2012 (Orientation Day is Sunday, May 6).
http://www.carleton.ca/emcp the week of May 7-11, 2012. They are held on campus from 9 – 3 daily

Course Description:

This is a course that can be taken by anyone with an interest in art or computers. We will learn how to make digital drawings and paintings within the "processing" environment. "Processing" is an interactive system especially created for artists -- artists can work inside it to get some computer help in making animations, graphics, and even artificial life. The course will not only cover some recent concepts in computer-generated art, but will include lots of hands-on practice where participants can experiment with making their own computer art and animations as well!
2012 new codes:
Materials and hand-outs: orientation files, schedule, monster books, survey, tips for each day, reference for Processing, introduciton to Non-photorealistic rendering
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Here are the course schedule and activities.


 

Monday

Tuesday

Wednesday

Thursday

Friday

9:00 AM to 10: 00 AM

Welcome and icebreaking activities, introduction to the course and processing

invited speaker from (GIGL) for (position, coordinate, 2D, 3D) and his fun research

image processing, stylization (watercolor, stroke, painterly, painting)

game design

output, libraries

10:00 AM to 11:00 AM

play with examples,
concepts: shapes, colors, probability

animation

curve arts and visualization (CLD)

 game funs

 refine project

11: 00 AM to 12: 00 AM

project, resources

fractals

particle systems (fluid and flocking), physics

project

evaluation

Lunch time (12:00 to 13:00 PM)

 

 

 

 

 

13:00 PM to 14: 00 PM

Invited speaker (not confirmed yet),
drawing outside to find out shapes and colors

gallery tour

project

project

competition

14:00 PM to 15: 00 PM

take-home colorization and thinking

 project

 

award

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Resources:

Processing resources:

- http://processing.org/

- http://openprocessing.org/

- Prcocessing and Art: http://www.artandculture.com/

- Books: lists of books and Processing for Visual Artists: How to Create Expressive Images and Interactive Art by Glassneer

- GUI libraries: fullscreen, ControlP5

- Monsters by Lukas Vojir: http://www.rmx.cz/monsters/

- Codes provided by Professor Mould

Graphics basics:

- Books: Fundamentals of Computer Graphics by Shirley et al. and Introduction to Computer Graphics by Foley et al.

- Learning Graphics: Official slides, WISC course materials, CMU course materials

Image processing and computer vision basics:

- Books: Digital image processing by Gonzalez and Woods and Image Processing, Analysis, and Machine Vision by Sonka et al.

- Learning IP and CV: Slides, UWA slides, and UIOWA slides

NPR basics:

- Books: Non-Photorealistic Rendering by Bruce Gooch and Amy Gooch and Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation by Thomas Strothotte and Stefan Schlechtweg

- Useful link: http://www.red3d.com/cwr/npr/

Game fundamentals and design

- Game theory and fun theory

- AI

- Card games, board games, online games, mobile games, RPG games,

Lovely students my lovely students