Affective Computing

 Curry Guinn

·         See also: Spoken Dialog Systems

·         See also: Mixed-Initiative Dialog

·         See also: Virtual Humans and Collaborative Agents


·         Guinn, C.I. Contract, “Artificial Intelligence and Natural Language Processing for Advanced Tactical Decision-Making Immersive Training”, RTI International, $100,156, Funded.  (start: September 16, 2019, end: June 24, 2021). 

·         Guinn, C. I., Responsive Virtual Human Technology Research, National Science Foundation, #EIA-0121211, September 2001-August 2004, $ 2,042,547.00.


·         Schulze S., Pence T., Irvine N., Guinn C. (2019) The Effects of Embodiment in Virtual Reality on Implicit Gender Bias. In: Chen J., Fragomeni G. (eds) Virtual, Augmented and Mixed Reality. Multimodal Interaction. HCII 2019. Lecture Notes in Computer Science, vol 11574. Springer. 

·         Guinn, C. and D. Palmer (2014) Human Perceptions of Altruism in Artificial Agents, Proceedings of 2014 IEEE Symposium Series on Intelligent Agents, IEEE, pp. 45-50. 

·         Komisin, M. and Guinn, C. (2012) Identifying Personality Types Using Document Classification Methods, Proceedings of the 25th International Florida Artificial Intelligence Research Society Conference (FLAIRS-25), AAAI Press.

·         Guinn, C. I. (2009). A Hybrid AI Approach to the Classification of Emotive Text. Proceedings of 2009 International Conference on Artificial Intelligence (ICAI’09), July 2009. 

·         Hubal, R., Guinn, C., Kizakevich, P., and G. Frank (2004) Psychologically plausible models that drive synthetic character behavior with applications for assessing interaction skills, Workshop on Cognitive Systems: Human Cognitive Models in System Design, Santa Fe, New Mexico, 2004.

·         Guinn, C. and R. Hubal (2003). Extracting Emotional Information from the Text of Spoken Dialog, 9th International Conference on User Modeling, Johnstown, PA.

·         Hubal, R. Guinn, C. and G. Frank (2003). Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training, Proceedings of the 2003 International Conference on Intelligent User Interfaces, Miami, Florida, USA.