Java - Glossary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
- A
- Abstract Window Toolkit (AWT)
- A collection of graphical user interface (GUI) components. Functionality
of these components has been significantly extended by the Swing component set.1 See also Swing Set.
- abstract
- Keyword used in a class definition to
specify that a class is not to be instantiated. An abstract class is used to
specify bodiless abstract methods that are given definitions in subclasses which extend the abstract class.
- abstract class
- A class that contains one or more abstract methods, and therefore
can never be instantiated. Abstract classes are defined so that other classes
can extend them and make them concrete by implementing the abstract methods.
- abstract method
- A method that has no implementation. These methods terminate with
semicolon as opposed to having a body delimited by curly braces.
- abstraction
- The process of ignoring certain distinguishing details in order to eliminate the irrelevant and amplify the essential.
- actual parameter list
- The value passed to a method, called an argument in a method call. The compiler checks
the arguments specified in the method invocation against the parameter list
in the method definition. See also formal
parameter list.
-
- address
- Numerical value that uniquely identifies a location in memory.
Also used in the context of unique identification of a computer on a
network.
- algorithm
- A set of step-by-step instructions that specify how to solve a problem.
- alpha value
- A value that indicates the opacity of a pixel.
- API
- Application Programming Interface. The specification of how a programmer
writing an application accesses the behavior and state of classes and objects.
An API is generated using the utility javadoc in conjunction with javadoc
comments in the source code.
- applet
- A JavaTM program written to run within an
HTML document. Once linked to, the web browser executes the applet. This is
in contrast to a stand alone JavaTM
application.
- argument
- A data item specified in a method call. An argument can be a literal
value, a variable, or an expression. Arguments are provided by the client when
invoking a method. The method invocation must have an argument of the
appropriate type for each parameter appearing in the method definition.
- array
- A programming language construct used to store an ordered list of data items, all of the same
type. Each item's
position is uniquely designated by an integer from 0 to N - 1, where N is the
number of items in the ordered list.
- arithmetic promotion
- Arithmetic
promotion
happens automatically when operators in expressions convert their operands.
Hence, when dividing a double by an int, the int is promoted to (converted
to and stored in RAM as) a double prior to the division.
-
- ASCII
- American Standard Code for Information Interchange, 7-bit numeric code, b6b5b4b3b2b1b0,
assignment to characters. ASCII is a subset of the 16-bit numeric code Unicode. In the table below, notice the difference
between a = 1100001 = 97 and A = 1000001 = 65 is 100000 = 32. Also note that
digits begin with zero at 0110000 = 48. Decimal values for the columns are
given in parenthesis in green. (Full View Table)
The first two columns contain control characters, the third has special
symbols and punctuation, the fourth has numbers and special symbols, the
fifth and sixth have uppercase letters and special symbols, and the last two
columns have lowercase and special symbols. In JavaTM
special symbols can be indicated by use of a character escape
sequence.
|
b6b5b4 |
| b3b2b1b0 |
000 (0-15) |
001 (16-31) |
010 (32-47) |
011 (48-63) |
100 (64-79)
|
101 (80-95) |
110 (96-111) |
111 (112-127) |
| 0000 |
nul |
dle |
space |
0 |
@ |
P |
` |
p |
| 0001 |
soh |
dc1 |
! |
1 |
A |
Q |
a |
q |
| 0010 |
stx |
dc2 |
" |
2 |
B |
R |
b |
r |
| 0011 |
etx |
dc3 |
# |
3 |
C |
S |
c |
s |
| 0100 |
eot |
dc4 |
$ |
4 |
D |
T |
d |
t |
| 0101 |
enq |
negAck |
% |
5 |
E |
U |
e |
u |
| 0110 |
ack |
syn |
& |
6 |
F |
V |
f |
v |
| 0111 |
bell |
etb |
' |
7 |
G |
W |
g |
w |
| 1000 |
bksp |
cancel |
( |
8 |
H |
X |
h |
x |
| 1001 |
hTab |
eom |
) |
9 |
I |
Y |
i |
y |
| 1010 |
lineFeed |
subs |
* |
: |
J |
Z |
j |
z |
| 1011 |
vTab |
esc |
+ |
; |
K |
[ |
k |
{ |
| 1100 |
formFeed |
fileSep |
, |
< |
L |
\ |
l |
| |
| 1101 |
carReturn |
GrpSep |
- |
= |
M |
] |
m |
} |
| 1110 |
shOut |
recrdSep |
. |
> |
N |
^ |
n |
~ |
| 1111 |
shIn |
unitSep |
/ |
? |
O |
_ |
o |
del |
- assembly language
- A low-level language that uses mnemonics to represent program commands.
- assignment conversion
- Assignment conversion occurs when a value of one type is assigned
to a variable of another type. Only widening conversions are allowed as
narrowing conversions result in a syntax error.
- attributes
- Defines the state of an object as determined by
variables declared within a class. Attributes are synonymous with the
variables declared within a class.
- B
top
- binary operator
- An operator that has two operands.
- bit
- A binary digit is the smallest unit of information in a computer, with a value of either 0
or 1.
- bitwise operator
- An operator that manipulates individual bits of a value either by
shifting, calculation, or in the case of a binary bitwise operator by comparing each bit of one value to
the corresponding bit of the other value.
- block
- A group of declarations and statements delimited by curly braces,{}. Note: perhaps the most common logical error
made by beginning programmers is following the statement terminator
";" by a block "{...}".
- boolean
- A JavaTM keyword for a primitive data
type. Refers to an expression or variable that can have only a true or false
literal value.
- bounding box
- For a Raster object, the smallest rectangle that completely encloses all
the pixels that are not fully transparent.
- bounding rectangle
- The smallest rectangle that completely encloses a region in which an oval
or arc is defined. The upper left hand corner of the bounding rectangle is
the reference point for the oval or arc.
- break
- A JavaTM programming language keyword used to resume program execution
at the statement immediately following the current statement. If followed by a
label, the program resumes execution at the labeled statement.1
- byte
- A JavaTM programming language keyword for
a primitive data type consisting of a sequence of eight bits in
2's
complement form.
- bytecode
- Machine-independent code generated by the JavaTM compiler and executed
by the Java interpreter.1
- C
top
- case
- A JavaTM programming language keyword that defines a group of statements
to begin executing if a value specified matches the value of the data
defined by a
preceding "switch" keyword.1 The char and
integer data types are the only data types that should be used as the
argument in a switch(data){ case value: ...} construct.
- casting
- A JavaTM operation expressed using a type
or class name in parenthesis to cause explicit conversion from one data type to another.
- catch
- A JavaTM programming language keyword used to
specify an exception handler. This run time exception handler consists of a block of
statements to be executed in the event that a Java exception. Defined after a
try
block.
- char
- A JavaTM keyword for a primitive data
type. The char data type has 16 bits and follows the
Unicode standard. Range: 0 to 65536, with 0 to 127
following the subset ASCII. The char literal consists
of single quotes around the character. Some characters are not visible but
are identified by an escape sequence. The char data type may be explicitly
cast to an int. Consider the code:
char letter = 'a';
char tab = '\t';
System.out.print(letter + tab + (int) letter + (int) tab + (char) 46 + tab);
which has output: a 97
9 . .
-
- class
- In the JavaTM programming language, a type that defines the
implementation of a particular kind of object. A class definition defines
instance and class variables and methods, as well as specifying the
interfaces
the class implements and the immediate superclass of the class. If the
superclass is not explicitly specified, the superclass will implicitly be
Object.1
Essentially, a class is a set of objects having the same features, that is ,
supporting the same queries and commmands.
- class header
- The first line of a class definition, it defines many class properties
beginning with scope modifiers, static modifier, the keyword class
(required), the class name (required), extensions and interfaces as
applicable.
- class method
- A method that is invoked using only the class name. Does not require an
instantiated object. Class
methods are defined using the keyword static. They affect the class as a
whole.
Also called a static
method. Contrast with instance
method.
- classpath
- Classpath is an environmental variable which tells the JavaTM virtual
machine, Java technology-based applications (for example, the tools
located in the JDK™ 1.3\bin directory) and other applications such as Adobe
PhotoShop™ where to find the class libraries. Many applications, when
installed will modify this variable preventing the compiler from finding user-defined class
libraries such as "javabook". Most IDEs have a
way of setting the classpath variable at compile time incorporating javac
switches.
- class variable
- A data item associated with a particular class as a whole--not with
particular instances of the class. Class variables are defined in class
definitions. Also called a static
field. See also instance
variable.
- client
- In the client/server model of communications, the client is a process that
remotely accesses resources of a server computer which typically has large memory
capacity and computational power.
- codebase
- Works together with the
code attribute in the
<APPLET> tag to give a complete specification of where to
find the main applet class file: code specifies the name of the file, and
codebase specifies the URL of the directory containing the file.
- command
- A method invocation calling the object to action. Existence of a
return value is dependent on the method definition. See also query.
- comment
- In a program, explanatory text that is ignored by the compiler. In
programs written in the JavaTM programming language, comments are delimited
using
// for single line or to the end of this line, /*...*/
for multiple lines, and /**...*/ for javadoc comments used to produce
the API.
- compilation unit
- A text file containing the definitions of one or more classes of a package. Typically, to satisfy the IDE, the name of
the compilation unit (the file name) will identically match the name of the
public class in the unit or barring a public class, the name of the class
containing the main method.
- compile errors
- Any error that occurs during the compilation process. Generally
syntactical errors identified by the compiler. The class file (byte code) is
not produced in the event of compile errors.
- compiler
- A program to translate source code into code to be executed by a computer.
The JavaTM compiler translates source code written in the Java programming
language into bytecode for the Java virtual machine. See also interpreter.
- compositing
- The process of superimposing one image on another to create a single
image.
- const
- This is a reserved JavaTM programming language keyword. However, it is
deprecated, i.e. not used by current versions of the Java programming language.
- constant
- An immutable variable made so by using the modifier final. By convention, constants are identified
by all caps and delimited with the underscore, i.e. final float PI_6_SIGNIFICANT_DIGITS = 3.14159F;
- construct
- Something constructed by the mind: The novel ...a verbal construct in which invented human characters appear. -Anthony Burgess.
JavaTM has constructs for objects, methods, loops, etc.
- constructor
- A pseudo-method that creates an object. In the JavaTM programming
language, constructors are instance methods with the same name as their class.
Constructors are invoked using the
new keyword.
Constructors differ from methods in that they return no data type, they have
the same name as the class, and have public visibility
(except for abstract classes which appropriately have protected
visibility).
- continue
- A JavaTM programming language keyword used to resume program execution
at the end of the current loop. If followed by a label, "continue" resumes
execution where the label occurs.
- control character
- Sometimes called nonprintable or invisible characters, they have specific
symbols to represent them. Many control characters have special
meaning to certain software applications. They include carriage
return, null, end-of-text and others. See ASCII, escape
sequence, char.
- convention
- A principle, procedure, or technique accepted as true or correct. Each
programming language has a set of conventions followed by most programmers.
This aids in readability and helps to reduce programming errors. Examples
include: name queries with nouns, use imperative verbs for commands,
identifiers naming a query that access an objects property begin with
"get" and those that change an objects property begin with
"set". Only class names and constants begin with capital letters.
While style is a matter of choice, consistency in style is a convention
followed by all good programmers.
- core class
- A public class (or interface) that is a standard member of the JavaTM
Platform. The intent is that the core classes for the Java platform, at
minimum, are available on all operating systems where the Java platform runs.
A program written entirely in the Java programming language relies only on
core classes, meaning it can run anywhere.
- critical section
- A segment of code in which a thread uses resources (such as certain
instance variables) that can be used by other threads, but that must not be
used by them at the same time.
- D top
- data
- A fundamental piece of information, a value that can be manipulated in a
program.
- data conversion
- In JavaTM
data conversion can occur in three ways: assignment
conversion, arithmetic promotion,
and casting.
-
- data structure
- A programming construct used to organize data into a format to facilitate
processing. Examples include arrays, linked lists, vectors, and
stacks.
- data type
- A set of related values and associated operations. Each variable has a
data type that specifies the kind of values that can be stored in it as well
as the types of operations that can be performed on it. In some languages
these can also be programmer specified. In JavaTM
objects must be used to simulate new data types.
- declaration
- A statement that establishes an identifier and associates attributes with
it, without necessarily reserving its storage (for data) or providing the
implementation (for methods). See also definition.
- default
- A JavaTM programming language keyword optionally used after all "case"
conditions in a "switch" statement. If all "case" conditions are not matched
by the value of the "switch" variable, the "default" keyword will be executed.
- definition
- A declaration that reserves storage (for data) or provides implementation
(for methods). See also declaration.
- deprecation
- Refers to a class, interface, constructor, method or field that is no
longer recommended, and may cease to exist in a future version.
- derived from
- Class X is "derived from" class Y if class X extends class Y. See
also subclass,
superclass.
- distributed
- Running in more than one address space.
- do
- A JavaTM programming language keyword used to declare a loop that will
iterate a block of statements at least once. The loop`s exit condition can be specified with
the "while" keyword. Syntax:
do {...} while(conditionsMet);
Where conditionsMet evaluates to a boolean.
- double
- A JavaTM programming language keyword used to define a variable of type
double. This data type is used to approximate the value of a real number using
64 bits per
the IEEE 754 standard.
There are 53 bits of precision, or about 16 decimal digits. Examples of valid declarations for two constants:
final double G = 6.67e-11; //
the Gravitational constant with units (nt m2 / kg2)
final double ACCELERATION_OF_GRAVITY = 9.806; // given in units of m / s2
- double precision
- In the JavaTM programming language specification, describes a floating
point number that holds 64 bits of data. See also single
precision.
- E top
- else
- A JavaTM programming language keyword used to execute a block of
statements in the case that the test condition with the "if" keyword evaluates
to false.
- encapsulation
- The localization of knowledge within a module. Because objects encapsulate
data and implementation, the user of an object can view the object as a black
box that provides services. Instance variables and methods can be added,
deleted, or changed, but as long as the services provided by the object remain
the same, code that uses the object can continue to use it without being
rewritten. See also instance
variable, instance method.
- escape sequences
- JavaTM characters are encoded using unicode which is a superset of ASCII characters.
Similar to C and C++ the following escape sequences are used to represent
certain characters, i.e. ASCII control
characters or JavaTM delimiters:
|
Escaped character
|
Meaning |
Escaped character
|
Meaning |
Escaped character
|
Meaning |
| '\b' |
backspace |
'\n' |
newline |
'\0' |
null |
| '\f' |
form feed |
'\t' |
tab |
'\"' |
quotation mark |
| '\r' |
carriage return |
'\'' |
apostrophe |
'\\' |
backslash |
-
- exception
- An event during program execution that prevents the program from
continuing normally; generally, an error. The JavaTM programming language
supports exceptions with the try, catch, and
throw keywords. See also
exception handler.
- exception handler
- A block of code that reacts to a specific type of exception. If
the exception is for an error that the program can recover from, the program
can resume executing after the exception handler has executed.
- expression
- An expression is a sequence of one or more operands (variables) and zero or more operators (see operator precedence) combined to produce a value.
- extends
- Class X extends class Y to add functionality, either by adding fields or
methods to class Y, or by overriding methods of class Y. An interface extends
another interface by adding methods. Class X is said to be a subclass of class
Y. See also derived
from.
- F top
- features
- Characterization of an object including its data (properties) and methods
(queries and commands).
- field
- A data member of a class. Unless specified otherwise, a field is not static.
- final
- A JavaTM programming language keyword. You define an entity once and
cannot change it or derive from it later. More specifically: a final class
cannot be subclassed, a final method cannot be overridden and a final variable
cannot change from its initialized value.
- finally
- A JavaTM programming language keyword that executes a block of
statements regardless of whether a Java Exception, or run time error, occurred
in a block defined previously by the "try" keyword.
- float
- A JavaTM programming language keyword used to define a floating point
number variable. This data type is used to approximate the value of a real
number using 32 bits per the IEEE 754
standard. Examples of valid declarations for two constants:
final float G = 6.67e-11F; //
the Gravitational constant with units (nt m2 / kg2)
final float ACCELERATION_OF_GRAVITY = 9.806f; //
given in units of m / s2
- for
- A JavaTM programming language keyword used to declare a
repetition construct. Syntax:
for ( int i = 0; i < MAX_VALUE; i++){...}
"for" loops are most often used in count controlled
situations. "while" loops are more often used with sentinel
controls.
- FTP
- The basic Internet File Transfer Protocol. FTP, which is based on TCP/IP,
enables the fetching and storing of files between hosts on the Internet. See
also TCP/IP.
- formal parameter list
- The parameters specified in the definition of a particular method. See
also actual
parameter list.
- G top
- garbage collection
- The automatic detection and freeing of memory that is no longer in use.
The JavaTM runtime system performs garbage collection so that programmers
never explicitly free objects.
- goto
- This is a reserved JavaTM programming language keyword. However, it is
depracated, i.e. not used by current versions of the Java programming language.
- GUI
- Graphical User Interface. Refers to the techniques involved in using
graphics, along with a keyboard and a mouse, to provide an easy-to-use
interface to some program.
- H top
- hexadecimal
- The numbering system that uses 16 as its base. The marks 0-9 and a-f (or
equivalently A-F) represent the digits 0 through 15. In programs written in
the JavaTM programming language, literals
representing hexadecimal numbers must be preceded with
0x. See also octal, base
conversion.
- hierarchy
- A classification of relationships in which each item except the top one
(known as the root) is a specialized form of the item above it. Each item can
have one or more items below it in the hierarchy. In the JavaTM class
hierarchy, the root is the
Object class.
- high-level language
- A programming language in which each statement represents many
machine-level instructions.
- I top
- IDE
- Interface Development Environment, examples include Forte™,
JCreator, Realj, Borland® JBuilder,
and Microsoft VisualJ++.
While source files can be generated using any text editor and JDK™ can be run directly from DOS using the javac and java commands, use
of an IDE greatly enhances productivity.
- IDL
- Interface Definition Language. APIs written in the JavaTM programming
language that provide standards-based interoperability and connectivity with
CORBA (Common Object Request Broker Architecture).
- identifier
- The name of an item in a program. Consists of a sequence of valid
characters including letters, digits, dollar signs($), and underscores(_).
An identifier can be of any length but cannot begin with a number.
Identifiers are case sensitive. Identifiers are not file names. Rules for
file names are operation system dependent. Certain identifiers are reserved:
the identifier literals true, false, and null, as
well as the keywords.
- if
- A JavaTM programming language keyword used to conduct a conditional test
and execute a block of statements if the test evaluates to true.
- immutable object
- An object whose state cannot be changed after it is created.
- implements
- A JavaTM programming language keyword optionally included in the class
declaration to specify any interfaces that are implemented by the current
class.
- import
- A JavaTM programming language keyword used at the beginning of a source
file that can specify classes or entire packages to be referred to later
without including their package names in the reference.
- inheritance
- The concept of classes automatically containing the variables and methods
defined in their supertypes.
See also superclass,
subclass.
- instance
- An object of a particular class. In programs written in the JavaTM
programming language, an instance of a class is created using the
new operator followed by the class name. An
instance object contains all variables and methods for this particular
instance as well as access to all class data and methods. Each instance of
an object comes with memory allocation for its own variables and methods.
- instance method
- Any method that is invoked with respect to an instance of a class. Also
called simply a method.
See also class
method.1
- instance variable
- Any item of data that is associated with a particular object. Each
instance of a class has its own copy of the instance variables defined in the
class. Also called a field.
See also class
variable.1
- instanceof
- A two-argument JavaTM programming language keyword that tests whether
the run-time type of its first argument is assignment compatible with its
second argument.1
- int
- A JavaTM programming language keyword used to define a variable of type
integer. An int uses 32-bit
2's complement representation. Range: -231 to
231-1.
- interface
- A JavaTM programming language keyword used to define a collection of
method definitions and constant values. It can later be implemented by classes
that define this interface with the "implements" keyword.1
- IP
- Internet Protocol. The basic protocol of the Internet. It enables the
unreliable delivery of individual packets from one host to another. It makes
no guarantees about whether or not the packet will be delivered, how long it
will take, or if multiple packets will arrive in the order they were sent.
Protocols built on top of this add the notions of connection and reliability.
See also TCP/IP.1
- interpreter
- A module that alternately decodes and executes every statement in some
body of code. The JavaTM interpreter decodes and executes bytecode for the
Java virtual machine. See also compiler,
runtime
system.1
- J top
- JAR Files (.jar)
- Java ARchive. A file format used for aggregating many files into one.1 You can see an example of how to create a self execuatble JAR file here. JavaTM
Development Kit software for managing Java Archive (JAR) files. -
reference
- JAR file format
- JAR (Java Archive) is a platform-independent file format that aggregates
many files into one. Multiple applets written in the JavaTM programming
language, and their requisite components (.class files, images, sounds and
other resource files) can be bundled in a JAR file and subsequently downloaded
to a browser in a single HTTP transaction. It also supports file compression
and digital signatures.1
- JavaTM
- Sun's trademark for a set of technologies for creating and safely running
software programs in both stand-alone and networked environments.1
Also the launcher for Java applications. -
reference
- Java Development Kit (JDK™)
- A software development environment for writing applets and applications in
the Java programming language.1
- JavaTM Foundation Classes (JFC)
- An extension that adds graphical user interface class libraries to the
Abstract Windowing Toolkit (AWT).1
- JavaTM Platform
- Consists of a language for writing programs ("the JavaTM programming
language"); a set of APIs, class libraries, and other programs used in
developing, compiling, and error-checking programs; and a virtual machine
which loads and executes the class files.1
In addition, the Java
platform is subject to a set of compatibility requirements to ensure
consistent and compatible implementations. Implementations that meet the
compatibility requirements may qualify for Sun's targeted compatibility
brands.1
The JavaTM 2 platform is the current generation of the Java
platform.1
- Java-Script™
- A Web scripting language that is used in both browsers and Web servers.
Like all scripting languages, it is used primarily to tie other components
together or to accept user input.
- JavaTM virtual machine
(JVM)
- Sun's specification for or implementation of a software "execution engine"
that safely and compatibly executes the byte codes in Java class files on a
microprocessor (whether in a computer or in another electronic device).1
* Java HotSpot™ performance engine - Sun's ultra-high-performance
engine for implementing the Java runtime environment which features an
adaptive compiler that dynamically optimizes the performance of running
applications.1
* KJavaTM virtual machine - Sun's small-footprint,
highly optimized foundation of a runtime environment within the Java 2
Platform, Micro Edition. Derived from the Java virtual machine, it is targeted
at small connected devices and can scale from 30KB to approximately 128KB,
depending on the target device's functionality.1
* Java Card™
virtual machine - Sun's ultra-small-footprint, highly-optimized foundation of
a runtime environment within the Java 2 Platform, Micro Edition. Derived from
the Java virtual machine, it is targeted at smart cards and other severely
memory-constrained devices and can run in devices with memory as small as 24K
of ROM, 16K of EEPROM, and 512 bytes of RAM.1
- javac
- JavaTM Development Kit software for
compiling applets and applications in the Java programming language. The
command line javac Lab1.java takes the characters from the source
file Lab1 as an input stream and produces two output streams, the binary
byte code Lab1.class stored as a file and warnings/errors sent to the
standard output (display). -
reference
- javadoc
- JavaTM Development Kit software for
creating external documentation in HTML format. This document provides an
API specification of the project. The following command line was used to
produce the API for the "Mano
CPU Simulator":
javadoc -author -windowtitle "Mano CPU Simulator" -splitindex -d C:\javadocManoSim\html -private *.java
-
reference - javah
- JavaTM Development Kit software for C
header and stub generator. Used to write native methods. -
reference
-
- javap
- JavaTM Development Kit software for
converting .class files to human readable .java files, a class file
disassembler. -
reference
- JDK™
- JavaTM Development Kit software. A software development environment for
writing applets and applications in the Java programming language. Software
included are java, javac, javadoc, javah, javap, and jdb.
- jdb
- JavaTM Development Kit software, a
command-line debugger. -
reference
- JFC
- JavaTM Foundation Class. An extension that adds graphical user interface
class libraries to the Abstract Windowing Toolkit (AWT).1
- JPEG
- Joint Photographic Experts Group's image file compression standard.
- Just-in-time (JIT) Compiler
- A compiler that converts all of the bytecode into native machine code just
as a JavaTM program is run. This results in run-time speed improvements over
code that is interpreted by a Java virtual machine.1
- JVM
- JavaTM Virtual Machine. The part of the Java Runtime Environment
responsible for interpreting bytecodes.1
- K top
- keyword
- A sequence of characters that conform to the language's rules (syntax) for an identifier, but is used for a special syntactic purpose. The JavaTM programming language sets aside words as
keywords - these
words are reserved by the language itself and therefore are not available as
names for variables or methods.
- L top
- lexical
- Of or relating to words or the vocabulary of a language as distinguished from its grammar or construction. Pertaining to how the characters in source code are translated into tokens
that the compiler can understand.
- linker
- A module that builds an executable, complete program from component
machine code modules. The JavaTM linker creates a runnable program from
compiled classes. See also compiler,
interpreter,
runtime
system.
- literal
- The basic representation for the value of any integer, floating point,
boolean, character, or String value. For example, 3.0 is a double-precision floating point
literal (double), 3.0f is
a single-precision floating point literal (float),
'a'
is a character literal (char), and "Have a
great day!" is a string literal. Note: representation is context dependant so the char
'a' would be 97 if cast to an int. For example, 'a' - 'A' is 32. To place a
double quote inside a string literal one must use an escape
sequence so the compiler does not confuse the interior double quotes
with the quotes terminating the string literal.
- local variable
- A local variable is known within its block, but is inaccessible to code outside the
block. For example, any variable defined within a method is a local variable
and can't be used outside the method as it does not exist except during
execution of the method.
- logical error
- A problem stemming from inappropriate processing in the code. It does not
cause abnormal termination but does produce incorrect results.
- long
- A JavaTM programming language keyword used to define a variable of type
long. A long uses 64-bit two's complement representation. Range: -263 to
263-1.
- M top
- machine language
- The native language of a particular central processing unit (CPU). Any
program that runs on a given CPU must first be translated into its machine
language. Machine language CPU
simulation demonstrating the fetch, decode, execute cycles of a simple
CPU.
- member
- A field
or method
of a class. Unless specified otherwise, a member is not static.
- memory
- Computer component(s) designed to store information (data/instructions).
Typically a computer has cache memory in the central processing unit,
Random Access Memory on the motherboard, hard drives, tape drives,
zip-drives, and or compact disk drives as auxiliary devices for
storing information.
- method
- A group of declarations and statements defined in a class. This language
construct defines or implements a query or command. See also instance
method, class
method. Unless specified otherwise, a method is not static. Methods
are uniquely identified by their signature.
Additionally, all methods have a return type which must be specified in the
method header. The return statement, required for all but the void return
type, must match the return type specified in the header. Use
of multiple methods with the same name is example of overloading.
- method header
- The first line of a method definition, it uniquely defines the method
beginning with scope modifiers, static modifier (if applicable), the return
type, method name, and in parenthesis the method's parameter list (an
ordered list by data type which uniquely distinguishes overloaded
methods).
- modulo
- The modulo or remainder operator returns the remainder from long
division. Contrast this with integer division which returns the quotient
from long division.
-
- N top
-
narrowing conversion
- This type of data conversion results in a
loss of precision. It is allowed only by casting.
- native
- A JavaTM programming language keyword used in method
declarations to specify that the method is implemented in another language.
- NCSA
- National Center for Supercomputer Applications. See also Mosaic.
- new
- A JavaTM programming language keyword also
an operator used to create an instance of a
class.
- null
- A JavaTM programming language reserved
word, a reference literal, that means the reference does not currently refer
to any object.
- O top
- object
- The principal building blocks of object-oriented programs, an instance of
some class which determines the object's features. Each object is
a programming unit consisting of data (instance
variables / class variables) and functionality (instance
methods / class methods). Objects can be thought of as having
structure and behavior. See also class.
- object-oriented design
- A software design method that models the characteristics of abstract or
real objects using classes and objects.
- octal
- The numbering system using 8 as its base, using the numerals 0-7 as its
digits. In programs written in the JavaTM programming language, octal
numbers must be preceded with 0. See also hexadecimal, base
conversion.
- opacity
- The relative capacity of matter to obstruct the transmisison of light.
- operator precedence
- The natural order of operations in a given language.
JavaTM has some 16 orders of precedence with
parenthisis being the highest (first to be performed) and assignment the
lowest (last to be performed). JavaTM has
three types of operators: unary, binary, and tertiary. Typically unary
operators have higher precedence. There is only one tertiary operator, the
conditional operator. See also operator_precedence.htm
- overloading
- Using one identifier to refer to multiple items in the same scope. In the
JavaTM programming language, you can overload methods but not
variables or
operators. Syntactically, each overloaded method must be uniquely
identifiable. This is accomplished by having unique signatures
for overloaded methods.
- overriding
- Providing a different implementation of a method in a subclass by redefining
the method. This is accomplished by having identical signatures
for overridden methods
- P top
- parse
- To resolve (as a sentence) into component parts of speech and describe
them grammatically. The StringTokenizer class can be wrapped
around a Reader to parse lines of text into tokens that look like
those used in Java.
- package
- A JavaTM programming language keyword used
to specify a group of related classes, a group of types. A package is the fundamental structure unit of a Java application. Package files reside in the same directory with
the name of the package and have the keyword package
and directory name at the top of each source file in the same package.
- pass by reference
- The process of passing a reference to a value into a method as the
parameter. In Java, all objects are managed using references, so an object's
formal parameter is an alias to the original.2
- pass by value
- The process of making a copy of a value and passing the copy into a
method. Therefore, any change made to the value inside the method is not
reflected in the original value. All Java primitive types are passed by
value.2
- peer
- In networking, any functional unit in the same layer as another entity.1
- precedence
- Order of operation: parenthesis have the highest precedence and assignment
has the lowest precedence. Precedence
Table
- pixel
- The smallest addressable picture element on a display screen or printed
page.
- primitive data type
- Primitive data types consist of eight basic structures used to hold data. From smallest to largest they are
boolean,
byte, char,
short, int,
float, long,
double. Literals are used to assign values to these data types.
The other type of data in JavaTM
are called reference
types.
| Name |
Type |
Range |
Default Value |
| boolean |
boolean |
true or false |
false |
| byte |
byte integer |
-128 to 127 |
0 |
| char |
character data |
any character |
'\0' (null) |
| short |
short integer |
-32768 to 32767 |
0 |
| int |
integer |
-231 to 231 - 1 |
0 |
| long |
long integer |
-263 to 263 - 1 |
0 |
| float |
real |
-3.4028E38 to 3.4028E38 |
0.0 |
| double |
double precision real |
-1.7977E308 to 1.7977E308 |
0.0 |
- private
- A JavaTM programming language keyword used
to modify visibility of methods or variables. Private methods and variables
are not inherited by subclasses, they can only be used by other methods in
the same class.
- process
- A virtual address space containing one or more threads.
- property
- Characteristics of an object that the programmer defines, such as age,
cost, strength, or the color of a window.
- protected
- A JavaTM programming language keyword used in a method or variable
declaration. It signifies that the method or variable can only be accessed by
elements residing in its class, subclasses, or classes in the same package.
- public
- A JavaTM programming language keyword used in a method or variable
declaration. It signifies that the method or variable can be accessed by
elements residing in other classes.
- Q top
-
- query
- A method invocation expecting a value to be returned. See also command.
- R top
-
- raster
- A line of pixels.
- RedGreenBlue
- RGB is a code used to identify the color of a pixel or set of pixels. In
HTML, each is specified with two hexadecimal digits where the digits
indicate intensity of that primary color. Many languages precede these six
bytes with a two byte alpha code to indicate opacity.
In JavaTM
each part of the RGB code is a decimal value from 0 to 255.
- reference
- A data element whose value is an address. JavaTM
supports only two data types: reference and primitive.
- return
- A JavaTM programming language keyword
when used causes flow of program execution to return from the method to the
point of method invocation. This keyword is followed by a value matching the method
definition return type.
- root
- In a hierarchy of items, the one item from which all other items are
descended. The root item has nothing above it in the hierarchy. See also
hierarchy,
class,
package.
- runtime errors
- Errors that occur during execution of a program. One of the JavaTM programming language's
strengths is the ability to deal with many of these errors at time of
execution.
- runtime system
- The software environment in which programs compiled for the JavaTM
virtual machine can run. The runtime system includes all the code
necessary to load programs written in the Java programming language,
dynamically link native methods, manage memory, handle exceptions, and an
implementation of the Java virtual machine, which may be a Java interpreter.1
- S top
- Sandbox
- Comprises a number of cooperating system components, ranging from security
managers that execute as part of the application, to security measures
designed into the JavaTM virtual machine and the language itself.
The sandbox ensures that an untrusted, and possibly malicious, application
cannot gain access to system resources.1
scale
- The act of bringing a number into the desired scale. As an example
consider the return value of Math.random() which is a double in the range [0,
1). To scale this value to the range 0 to 99 simply multiply this
return value by 100 and cast it to an int. For another example consider the
solutions to the following problems:
-
9876 / 1 = __________ 9876 % 1 = __________
9876 / 10 = __________ 9876 % 10 = __________
9876 / 100 = __________ 9876 % 100 = __________
9876 / 1000 = __________ 9876 % 1000 = __________
If you look for the pattern, you can see that integer division and modulo
can be used to scale and shift integer values
-
- scope
- A characteristic of an identifier that determines where the identifier can
be used. Scope is determined by visibility modifiers: private,
public, and protected.
Protected is essentially the default visibility modifier. Most identifiers in the JavaTM programming environment have either
class or local scope. Instance and class variables and methods have class
scope; they can be used outside the class and its subclasses only by prefixing
them with an instance of the class or (for class variables and methods) with
the class name. All other variables are declared within methods and have local
scope.
- Secure Socket Layer (SSL)
- A protocol that allows communication between a Web browser and a server to
be encrypted for privacy.1
- semantic error
- A logical error.
- semantics
- A set of rules that specify the meaning of a syntactically correct
construct in a programming language.
- servlet
- A server-side program that gives JavaTM technology-enabled servers
additional functionality.
- short
- A JavaTM programming language keyword used to define a variable of type
short, 16-bits using two's complement integer representation with a range of
-215 to 215-1 (-32768 to 32767).
- signature
- In the JavaTM language a method's
signature is composed of the method's name along with
the number, type, and order of its parameters. See also overloading.
-
- single precision
- In the JavaTM language specification, describes a floating point number
with 32-bits of data. See also double
precision.
-
-
- SGML
- Standardized Generalized Markup Language. An ISO/ANSI/ECMA standard that
specifies a way to annotate text documents with information about types of
sections of a document.
- source file
- A text file containing data and algorithm
descriptions using the syntax of a given programming language. In Java,
these source files have the .java extension. Once compiled, a bytecode
file with the .class extension is created.
- specification
- A precise description of an object's attributes and characteristics. The implementation
of which enable the object to act according to its specifications. See API
and javadoc.
- state
- The set of an object's properties and associated values at any given time.
-
- static
- A JavaTM programming language keyword used to define a
method or variable as a
class variable. Classes maintain one copy of class methods and variables regardless of how
many instances exist of that class. Class methods are invoked by the class instead of a
specific instance, and can only operate on class variables.
- static field
- Another name for class
variable.
- static method
- See class
method.
- stream
- A sequence of bytes. If the bytes denote characters, say in the ASCII
character set, we refer to the stream as a character stream. Otherwise, we
refer to the stream as a binary stream. If the stream is a source, it is
called an input stream. Common input streams: keyboard, file, another
program, an external device. If the stream is not the source, it is called
an output stream. The target of an output stream can be the display, a file,
another program, etc.
-
- subarray
- An array that is inside another array.
- subclass
- A class that is derived from a particular class, perhaps with one or more
classes in between. See also superclass,
supertype.
- subtype
- If type X extends or implements type Y, then X is a subtype of Y.
See also supertype.
- super
- A JavaTM programming language keyword that
is a reference to the parent class of the object making the reference. Often
used to invoke the parent's constructor, must reside in the first line
constructor of the object making the reference. Example:
class
DbFrame extends
Frame {
public
DbFrame(String title) {
super(title); //a
call to the parent class (Frame), passing it the String to be used in the
title bar
DbAdapter adapter = new DbAdapter(this);
addWindowListener(adapter);
}
}
- superclass
- A class from which a particular class is derived via inheritance. See also subclass,
subtype.
- supertype
- The supertypes of a type are all the interfaces and classes that are
extended or implemented by that type. See also subtype,
superclass.
- switch
- A JavaTM programming language keyword used to evaluate a variable that
can later be matched with a value specified by the "case" keyword in order to
execute a group of statements. The char and integer data types are the only
data types that should be used as the argument in a switch(data){
case value: ...} construct.
- Swing Set
- The code name for a collection of graphical user interface (GUI)
components that runs uniformly on any native platform which supports the
JavaTM virtual machine. Because they are written entirely in the
Java programming language, these components may provide functionality above
and beyond that provided by native-platform equivalents. (Contrast with AWT.)
- synchronized
- A keyword in the Java programming language that, when applied to a method
or code block, guarantees that at most one thread at a time executes that
code. Unless synchronized is specified separate threads can exist in a method
simultaneously. Methods that access shared data should be synchronized to
give them mutually exclusive access.
- syntactic error
- An error resulting form not adhering to the grammatical rules of the
language. In Java, these errors are typically caught at compile time (often
referred to as compile errors) and are
easily identified and corrected.
- syntax
- The way in which elements (tokens) of a language are put together to form the
constituent parts of the language. The set of rules, the grammar for a
language. Contrast with the next level up, semantics.
- T top
- TCP/IP
- Transmission Control Protocol based on IP. This is an Internet protocol
that provides for the reliable delivery of streams of data from one host to
another. See also IP.
- text file
- A file satisfying a text protocol. In particular it has an end of file,
EOF, character.
- this
- A JavaTM programming language keyword that can be used to represent an
instance of the class in which it appears. "this" can be used to access class
variables and methods.1
Examples:
//inside a default constructor to call another constructor with preset
parameters
this("Year", 1953);
//assigning
a local variable to an instance variable with the same name
this.dbFrame = dbFrame;
//passing this class to an interface
implementation
DbAdapter adapter = new DbAdapter(this);
- thread
- The basic unit of program execution. A process can have several threads
running concurrently, each performing a different job, such as waiting for
events or performing a time-consuming job that the program doesn't need to
complete before going on. When a thread has finished its job, the thread is
suspended or destroyed. See also process.1
- throw
- A JavaTM programming language keyword that allows the user to throw an
exception or any class that implements the "throwable" interface.1
- throws
- A JavaTM programming language keyword used in method declarations that
specify which exceptions are not handled within the method but rather passed
to the next higher level of the program.1
- token
- An identifier, literal, keyword, punctuation mark, or operator that is part of the program's text.
- transient
- A keyword in the Java programming language that indicates that a field is
not part of the serialized form of an object. When an object is serialized,
the values of its transient fields are not included in the serial
representation, while the values of its non-transient fields are included.1
- try
- A JavaTM programming language keyword that defines a block of statements
that may throw a Java language exception. If an exception is thrown, an
optional "catch" block can handle specific exceptions thrown within the "try"
block. Also, an optional "finally" block will be executed regardless of
whether an exception is thrown or not.
- type
- A class or interface.1
- U top
- Unicode
- A 16-bit character set defined by ISO 10646. See also ASCII.
All source code in the JavaTM programming environment is written in Unicode.
- URL
- Uniform Resource Locator. A standard for writing a text reference to an
arbitrary piece of data in the WWW. A URL looks like
"protocol://host/localinfo" where protocol specifies a protocol to use to
fetch the object (like HTTP or FTP), host specifies the Internet name of the
host on which to find it, and localinfo is a string (often a file name) passed
to the protocol handler on the remote host.1
- V top
- variable
- An item of data named by an identifier. Each variable has a type, such as
int or Object, and a scope. A
variable is a name for a location in memory. A variable must be declared,
specifying the variable's name and the type of data that will be held in it.
A variable can be given an initial value in the declaration.
This value can be changed later in variables not declared final (constant),
using the assignment operator (=). See also class
variable, instance
variable, local
variable, constant variable, attributes.
- virtual machine
- An abstract specification for a computing device that can be implemented
in different ways, in software or hardware. You compile to the instruction set
of a virtual machine much like you'd compile to the instruction set of a
microprocessor. The JavaTM virtual machine consists of a bytecode
instruction set, a set of registers, a stack, a garbage-collected heap, and an
area for storing methods.
- void
- A JavaTM programming language keyword used in method declarations to
specify that the method does not return any value. Note: the syntax for
constructors is public ClassName(parameterList) with no return type,
not even void.
- volatile
- A JavaTM programming language keyword used in variable declarations that
specifies that the variable is modified asynchronously by concurrently running
threads.1
- W top
- while
- A JavaTM programming language keyword used to declare a loop that will
iterate a block of statements zero or more times. Most often used under
sentinel control conditions. The for loop is
typically used in count controlled situations. Syntax:
while(conditionsMet) {...}
Where conditionsMet evaluates to a boolean.
- white space
- Spaces, tabs, and blank lines used to set off sections of source code to
enhance readability.
-
- wrapper
- An object that encapsulates and delegates to another object to alter its
interface or behavior in some way. All primitive data types have corresponding
wrapper classes each with a methods to convert to other data types and in
particular a method to convert the wrapper to an instance of the primitive
it represents.
X top
- XOR
- A graphics mode that defines reversible operations on colors. Can be used
to erase a shape by redrawing it in the same position.
Y top
- .
- yield()
- Static method in
class java.lang.Thread
- Causes the currently executing thread object to temporarily pause and
allow other threads to execute.
Z top
- ZONE_OFFSET
- Static variable in
class java.util.Calendar
- Field number for
get and set indicating the raw
offset from GMT in milliseconds.
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
1These definitions are as found in the Sun Glossary at http://java.sun.com/docs/books/tutorial/information/glossary.html
2Java Software Solutions Foundations of
Program Design by John Lewis and William Loftus, Addison Wesley Longman
Inc., p529.