Computer Graphics (CSC370)
Fall 2009
Dr. Gur Saran Adhar
2. Elementary Rendering
--Shapes Tutorial
stairs
viking ship
KittyHawk
Fractal Tree
Fractal Mountain
Ch 2: Redbook
3. Viewing and
Transformations
Transformation Matrices
Ch 3, 4: Redbook
Clipping planes
Hidden surface...
Appendix-E of Redbook
5. Light , Shading and Materials
--Light Material Tutorial
--Light Position
smooth.c- Redbook
light.c- Redbook (180)
material.c- Redbook (205)
list.c- Redbook (264)
teapots.c- Redbook
movelight.c- Redbook (194)
Roof.c- Adhar
LightedMartiniGlass.c- Adhar
screenshot
Ch 5: Redbook
Alpha Blending Fog --Fog Tutorial
fog.c- Redbook (243)
drawf.c- Redbook (284)
font.c- Redbook (291)
bit.c- Angel (ch-9)
image.c- Redbook (301)
RGBpixmap.h - class definition files pixmap.cpp - testbed kudu.bmp BMP file sky.bmp BMP file
8. Texture Mapping
--Texture Tutorial
ImageTexture.cpp- Adhar ibex.bmp
texturedCube.cpp-Adhar
texsub.c- Redbook (368)
texbind.c- Redbook (397)
wrap.c- Redbook
mipmap.c- Redbook (382)
texgen.c- Redbook (414)
Ch 9: Redbook
Bezier Surface-Applet
parametricline.c- Adhar
parametricCurve.c-Adhar
parametricCurveDeg3.c-Adhar
bezcurve.c- Redbook (499)
bezsurf.c- Redbook (506)
bezmesh.c- Redbook (509)
surface.c- (NURBS) Redbook (514)
editgrid.c- (NURBS)
Ch 12: Redbook
Ch. 11 F.S. Hill text
fractal Line.c-- Adhar
torus.c- Redbook (257)
RayXactSphere.c-Adhar
spiclopsExt.h
Information on Spherical Projection